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      by Published on 02-20-2010 09:04 AM  Number of Views: 1021 

      After almost 4 months of hard work, the GamingAccess Community Patch 1.00 GOLD is ready!



      Download the GamingAccess Community Patch 1.00 GOLD



      Download the GamingAccess Community Patch 1.00 => 1.00 GOLD UPGRADE


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      What is new in GamingAccess Community Patch 1.0 GOLD

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      Scoreboard selector now with HD logos


      All scoreboards look better now, all of them include team names instead of team logos (except FIFA World Cup Scoreboard)


      Balls Fixed
      295 teams and counting!



      Leagues included:

      EPL 100% synchronized with PSD

      Coca Cola Championship Football teams 100% synchronized with PSD

      Bundesliga 100% synchronized with PSD

      Ligue 1 100% synchronized with PSD

      Serie A 100% synchronized with PSD

      LFP 100% synchronized with PSD


      Brazilian League 94% synchronized with PSD

      Eredivisie 100% synchronized with PSD

      2 Mexican teams, America, Chivas (more in future versions)

      Some Libertadores Cup teams
      (more in future versions)

      International teams: Al Alhy, Zamalek, Persepolis F.C....


      Original idea:

      Xavier Baez, GamingAccess Community Patch 2009, 2010


      Patch makers:

      Eric,Vali, Emsel, Marshal, Xavier Baez

      Thanks to the GamingAccess Community Patch team, they did a tremendous job


      All kit, faces, scoreboard makers

      by Published on 03-08-2010 05:16 AM  Number of Views: 103 

      I am working on the GamingAccess Community Patch 2.00
      This patch is basically done by myself since all the team has been busy. Some people working, some people have been unable to help due to an address change, some people left and dedicated their lives to Facebook

      Anyway, there are 2 people I want to say a public thanks
      First to my good friend Eric (Arsenal4Life) from PESFanatic, since he has helped me tremendously in understanding the images and HD emblems.
      Second to Marshal, sorry for taking so long

      Anyway, the patch will have 12 new teams
      Alhilal F.C. (Saudi Arabia)
      Al-Ittihad F.C. (Saudi Arabia)
      Al Ismaily (Egypt)
      Argentinos Juniors (Argentina)
      Colon de Santa Fe (Argentina)
      Rosario Central (Argentina)
      Toluca (Mexico)
      Barcelona S.C (Ecuador)
      Deportivo Cuenca (Ecuador)
      Deportivo Quito (Ecuador)
      Emelec (Ecuador)
      Club Deportivo El Nacional (Ecuador)

      New Coca Cola Football Championship teams by Eric
      Blackpool
      Derby County
      Doncaster Rovers
      Preston North End
      Queens Park Rangers
      Swansea City

      by Published on 03-11-2010 02:48 AM  Number of Views: 70 
      Categories:
      1. News

      For years, the Civilization series has challenged players to assume the role of one of history's greatest leaders, such as Napoleon Bonaparte or Genghis Khan, and try to conquer the world through force of arms, scientific research, or overwhelming cultural superiority. And for years, the series has been synonymous with things like turn-based strategy, insidiously addictive gameplay, and the compulsion to explore every last square on the map. Except that with Civ V, you won't be exploring squares. You'll be exploring hexes. Yes, as you've probably heard, the new version of Civilization will make some noticeable changes to the series, including changing how maps will be divided not into four-sided squares, but into six-sided hexes, and how archers and other ranged units will actually be able to fire on their enemies from more than one hex away (previously, all units did battle by getting adjacent to their targets). These are big changes, but from what we've seen, they not only seem plausible enough to work, but also seem like they'll open up lots of new strategic possibilities. (Which means, you know, more of those sleepless nights.)





      Civilization V is here. No, really. Watch the trailer.



      We saw Civ V in a hands-off demonstration at the 2010 Game Developers Conference in San Francisco, in the early settlement game, as well as in a later, more-established session against more-developed nations. Civ V's interface is being designed by Firaxis staffer Russell Vaccaro, who also contributed to Firaxis' previous console Civ game, Civilization Revolution. Like that game, Civ V will have a highly streamlined interface that keeps a lot of the information off the main map view in favor of showing the game's detailed 3D world. From a technical perspective, Civ V's overland maps look better than they ever have and feature realistic-looking forests, mountain ranges, and flowing water in the form of inland rivers and sparkling oceans.





      Ah, Chancellor Bismarck. How good of you to join us.


      While you're gazing from sea to shining sea, you won't have to stare at piles and piles of numbers and icons--instead, while you'll still be able to access menus like your city's build menu, the scientific technology tree, and your diplomacy standings with other nations, they'll all be nested in menus that can be quickly and easily closed up. To make sure you don't forget what you were going to do next, the game will instead offer an enhanced notification system that will alert you to pretty much all happenings in the game, from completed scientific research to finished construction in your cities to discovering ruins (which appear to be the new game's version of goodie huts), and clicking on the notification will always open up the relevant menu and let you do whatever you need. In addition, Civilization III's advisors return in Civ V and will, as usual, offer you helpful tips on the next move you might want to make.

      The demonstration we watched showed an early starting game for Greece with a troop of settlers (which act as the single settlers unit from previous games) and a troop of warriors (which act as a single warrior unit from previous games). The settlers immediately started a new city, while the warriors headed out into the wilderness to find a neighboring city-state, one of Civ V's new features. City-states are basically neutral cities of varying specializations (such as a militaristic city-state) that can be conquered if you prefer, though you can leave them neutral and form treaties with them, or take missions from them. Forming a strong relationship with a neutral city-state can be very beneficial--becoming buddies with the militaristic city-state in our demonstration meant that the neutral burg would send us free warriors every few turns--but it can also upset nearby civilizations who would prefer to have that city-state's services for themselves.




      Ranged units will attack from a distance. Maps will be hex-based. This will be a different Civ.


      Expansion will still be crucial to your success in Civ V, and the amount of "culture" your nation produces will still be the determining factor in how often your cities expand, but this time around, cities will not automatically expand outward in giant concentric circles. Instead, your holdings will expand one hex at a time and will tend to automatically grow toward specific nearby areas that your current civilization needs--for instance, if you've been developing your agricultural base, your nation will automatically tend to expand toward that nearby wheat-growing plain. While you can still use the old trick of annexing nearby resources by just sending out a settler to build an adjoining city nearby, there will apparently be game-specific disadvantages to having two cities too close to each other. Instead, Civ V will offer you a new alternative to send settlers to a desired area and plunk down a huge sum of gold to simply annex that zone and its resources.



      CLICK HERE TO VIEW ALL THE SCREENSHOTS
      by Published on 03-11-2010 02:33 AM  Number of Views: 107 
      Categories:
      1. News

      New Screenshots from F1 2010 have been added to our Screenshot Gallery
      While Formula One fans don't have long to wait until the cars roll onto the grid for the first race of the 2010 season in Bahrain, they will have a little longer to wait for the championship's official game. Today, Codemasters confirmed that the 2010 iteration of its nascent Formula One franchise will arrive for the PlayStation 3, Xbox 360, and PC in September. This marks the first outing for the publisher's F1 games on high-definition platforms after the commercial success of the PSP and Wii F1 2009 games last year.

      F1 2010 is based on the publisher's Ego engine, which was also behind previous hit racing games Race Driver: Grid and Colin McRae Dirt 2, and is being developed at Codemasters Studios Birmingham. It will be the first official Formula One game on the PC platform for eight years and the first-ever official F1 game to appear on the Xbox 360.

      The game will feature all the drivers, teams, cars and tracks from the 2010 Formula One season, re-created with the help of "unprecedented access to Formula One teams and drivers." The Ego engine has been further developed for F1 2010, according to the publisher, "to accurately re-create the unique aerodynamics and handling" of Formula One cars.

      F1 2010 will feature a variety of modes, including an "innovative" Career mode, as well as Time Trials, Championship, and Grand Prix options, although details of these modes have not yet been made public. The publisher has also promised a "highly advanced damage model, fully dynamic weather system, and extensive competitive multiplayer options."
      by Published on 03-10-2010 09:41 PM  Number of Views: 100 
      Categories:
      1. News
      2. Trailers

      Check the full fight week coverage for Pacquiao vs. Clottey. Watch Joshua Clottey's workout day.





      Published on 03-10-2010 08:20 AM  Number of Views: 60 
      Categories:
      1. Downloads

      Galatasaray 09-10 Kit Set by mstar *Update* by mstar





      Published on 03-10-2010 08:16 AM  Number of Views: 62 
      Categories:
      1. Downloads

      Italy 09-11 Kit Set by Asiat by Asiat






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      - Galatasaray 09-10 Kit Set by mstar *Update*
      - Author : mstar
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      - Hits : 63 - Date Added : 2010-03-10

      - Italy 09-11 Kit Set by Asiat
      - Author : Asiat
      - Game : Pro Evolution Soccer 2010
      - Hits : 129 - Date Added : 2010-03-10

      - Turkey 09-11 Kit Set by Muller Bento
      - Author : Muller Bento
      - Game : Pro Evolution Soccer 2010
      - Hits : 39 - Date Added : 2010-03-10